Captain Blood and the Black Witch
Unreal Development Kit - Open World RPG with Simul-turn Airship Combat
Roles and Responsibilites
Game Designer / Artist
- Designed the overarching game-play in which players can pillage and plunder merchant ships and pirate ships
- Designed the turn-based combat system that pits fleets of airships against one other in intense aerial dog-fights
- Designed the player's ship, which allows you to customize and equip over 10 types of weapons
- Designed enemy behavior and weapon load outs
- Documented, maintained and communicated overall creative direction across a team of 13 developers
- Created User Interface and level art – models, textures and Unreal Dev Kit. materials
Overview In Captain Blood and the Black Witch command the Black Witch, a pirate airship, and take control of the skies over Atlantis. Ripe for the picking, three super powers trade freely between one another. Captain Blood, once a mindless killing machine for The Enigma Pirate, regains consciousness and realizes he possessed only partial control over his thoughts and actions. Captain Blood’s will is now his own, possessing a powerful ship and a whole world before him, he decides its time to end the reign of The Engima Pirate Nation.
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Sword of Babylon
Unreal Development Kit - Third Person Melee Action
Roles and Responsibilites
Game Designer / Artist
- Designed the third-person melee combat system, giving the player control of a highly acrobatic avatar
- Designed a multi-staged boss fight focused on creating tension and anxiety through environmental interactions and hazards
- Designed the boss' abilities and character traits, inspired by a mythological flying lion called a Shedu
- Documented, maintained and communicated overall creative direction across a team of 8 developers
- Created User Interface and level art – models, textures and Unreal Dev Kit. materials
Overview Evade to live, strike to win. Sword of Babylon is a 3D action game featuring melee attacking and dodging built with the Unreal Development Kit. Set in the ancient Hanging Gardens of Babylon, Mashu, the son of the demi-god Gilgamesh, fights the corrputed Shedu, a lion with a man's head. As Game Designer, I came up with the initial concept and it was my role to design and communicate the core mechanics to the team over an eight week period. I wrote the Game Design document while maintaining constant communication between all development departments to deliver an evocative and exciting gameplay experience in a short period of time.
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Project SEM
Torque X Builder - 2D Platformer featuring Double Jump and Shooting
Roles and Responsibilites
Lead Designer / Artist
- Created all level art assets and designed/implemented levels
- Designed enemy behavior, environmental hazards and interactions
- Documented, maintained and communicated overall creative direction
Overview Project SEM is a 2D platformer featuring shooting and a double jump. Set in an alternate steam punk World War I, players must infiltrate a German War Industry complex to destroy the XM-8, a prototype steam powered mech. As Team Lead, I came up with the initial concept and gameplay mechanics. I also oversaw and contributed to all the documentation, art, game and level design. |
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GS-7
Team Projects / School of the Art Institute of Chicago / Maya
Roles and Responsibilites
- Enviroment Art, Models and Textures
- Lighting
- Render Manager
- Character and Camera Animation
Overview An animation created by two other people and myself. This was our senior project at The School of the Art Institute of Chicago. I was the environmental artist, lighting artist, render manager and assisted with camera and character animation.
Story In a world with little connection to the outside universe, a peaceful species of arthropods has found a rare mineral that they regard as a gift from god. However, some have come to discover this mineral as a powerful source of fuel; the largest deposits sitting underneath the alien world, which has yet to be soiled by human hands... Until now.
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